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Lesson 10 End users as design tool
Objective Describe how User Groups help validate Signs and Metaphors

User Groups help validate Signs and Metaphors

User Groups play a critical role in validating signs and metaphors in website design because they provide direct insights into how real users perceive and interact with these visual elements. By gathering feedback from different user groups, designers can ensure that the signs and metaphors used in the interface are intuitive, culturally appropriate, and effective in conveying the intended meaning.
Here is how "User Groups" help validate signs and metaphors:
  • Testing Intuitiveness:
    • User groups help determine whether the signs and metaphors used are immediately understandable or if they cause confusion. For example, a save icon using a floppy disk may resonate with older users but may confuse younger ones who have never used one. By testing with different demographics, designers can see if metaphors are universally intuitive or need adjustments.
    • Validation method: Usability testing can be employed where users are asked to interact with the design and explain what they believe certain icons or signs represent.
  • Cultural Relevance:
    • Signs and metaphors may carry different meanings in different cultures, and user groups from diverse backgrounds can help identify these discrepancies. For example, a checkmark might symbolize completion in some cultures, while others may interpret it differently. User groups help ensure that the design doesn’t unintentionally mislead or confuse users based on cultural norms.
    • Validation method: Focus groups or A/B testing with users from diverse cultural backgrounds help test the appropriateness of metaphors for a global audience.
  • Assessing Emotional and Cognitive Response:
    • User groups provide feedback on how a metaphor or sign makes them feel or think. For instance, a website may use a lock icon to signify security, but a user group might provide insight into whether it genuinely evokes a sense of safety. Similarly, certain metaphors might trigger unexpected emotional responses, such as stress or comfort, which would be important to know before a wider rollout.
    • Validation method: Surveys or interviews can be conducted to assess users' emotional responses to different signs and metaphors.
  • Improving Accessibility:
    • User groups, especially those with accessibility needs, help validate whether the signs and metaphors used are accessible to all users. For example, metaphors relying heavily on visual cues might not be useful for users with visual impairments. User groups with disabilities can test whether alternative text, icons, or visual metaphors are effective.
    • Validation method: Accessibility testing involving users with different needs (e.g., screen reader users, users with color blindness) can highlight how well signs and metaphors work for everyone.
  • Identifying Ambiguities:
    • Sometimes, signs or metaphors can have multiple interpretations, which can lead to confusion. User groups help in identifying ambiguous elements, such as an icon or metaphor that might mean one thing to one group but something entirely different to another. For instance, a house icon might indicate the "home page" to some users, while others may interpret it as a link to a physical property website.
    • Validation method: Card sorting exercises or tree testing can help assess whether users categorize and interpret signs and metaphors as intended.
  • Iterative Feedback and Refinement:
    • Involving user groups in multiple rounds of feedback allows for iterative refinement of signs and metaphors. After each test, designers can tweak problematic elements and re-test them with the same or different user groups to ensure continuous improvement.
    • Validation method: Multiple rounds of usability testing or A/B testing with feedback loops ensure that metaphors and signs are refined based on real-world user insights.

Conclusion By working closely with user groups, designers can validate that the signs and metaphors they use in a website are both intuitive and effective. This process minimizes confusion, enhances usability, and ensures that the design communicates its intended message clearly to a diverse audience. Ultimately, involving user groups in this validation process leads to more user-centered design decisions, increasing the overall success of the website.

Roles and Responsibilities of End User during Six Phases of Development

This module has focused on the first stage of signs and metaphors, in which your team determines the needs of the client and the end users. But user groups play an ongoing role in creating and validating signs and metaphors. In preparation for the next modules, take a look at the role end users play throughout the process of developing effective signs and metaphors.
Six Phases consisting of 1) Discovery 2) Definition 3) Design 4) Development 5) Delivery 6) Post-Delivery
Six Phases consisting of 1) Discovery 2) Definition 3) Design 4) Development 5) Delivery 6) Post-Delivery

  • Discovery: Audience identification, summarize demographic characteristics in RFP/Statement of Need
  • Definition:
    1. Audience analysis; identify Web usage patterns
    2. Design: Testing and validation of signs and metaphors
    3. Development: Testing and validation of signs and metaphors
    4. Metrics: tracking and collection of usage statistics; targeted marketing campaign
    5. Post-Delivery: Analysis of metrics, adjustments as needed per audience usage, continuous update of content

Information Architecture
Using the software at the end or after the implementation is an End User. We do come across entire organisation management creation by an end user after the personnel structure is created. Organisation management objects like creation of an organization unit means the functional area or department, creation job and position and its occupancy is with in the limits of an end user. Initially the organisation management is created by the consultant. In the course of time a new department has appeared in the company of the client. This has to be created by the end user rather than depending upon the implementor. Similarly, a new job and position are always done by the end user. The entire work of organisation management purely depends upon the endurance of the software. From running periodical payroll and ensuring of the time schedules, work schedules of each employee is done through easy access by an end user.
  • Assigning Resources With a Responsibility Assignment Matrix:
    There are many tools and techniques to assist in managing people on projects. One simple yet effective tool to help clarify roles and responsibilities is the responsibility assignment matrix (RAM). A responsibility assignment matrix (RAM) is a matrix that maps the work of the project as described in the WBS to the people responsible for performing the work as described in an organizational breakdown structure (OBS). The RAM allocates work to responsible and performing organizations, teams, or individuals, depending on the desired level of detail. For smaller projects, it would be best to assign individual people to WBS activities. For large projects, it is more effective to assign the work to organizational units or teams. In addition to using a RAM to assign detailed work activities, project managers can also use a RAM to define general roles and responsibilities on projects. This type of RAM can include the stakeholders in the project. Figure 3-10 provides a RAM that shows whether stakeholders are accountable or just participants in part of a project and whether they are required to provide input, review, or sign off on parts of a project. This simple tool can be an effective way for project managers to communicate roles and expectations of important stakeholders on projects.

Figure 3-10: Responsibility assignment matrix showing stakeholder roles.
Figure 3-10: Responsibility assignment matrix showing stakeholder roles.


Metaphors Analogies

End users are a Critical Resource

End users are the different populations of users for a Web site. In the Definition and Discovery phases, your audience analysis will target representatives of user groups. End users are a critical resource in the creation, validation, and testing of signs and metaphors throughout the Design and Development processes. There are two key groups of end users you should be consulting during the creation of signs and metaphors.
  • Consumers and External Customers: Consumers and external customers are often the focus of the Internet portion of a commercial Web site. Their needs should influence the design of signs and metaphors on this portion of the site.
  • Internal Customers and Partners: Internal customers and partners are usually the focus of the intranet and extranet portions of a company site. Their needs should influence the design of signs and metaphors on these portions of the site. The next lesson is the module conclusion.

Planning Strategies Quiz

Click the Quiz link below test your knowledge of the planning steps and strategies for signs and metaphors.
Planning Strategies - Quiz

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